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The only way to describe Nirvana accurately is to
login and visit directly.
It is the combination of code and community, machine and men that make
Nirvana the special place that it is.
The founder of Nirvana, Boltar, wanted Nirvana to be a mud
where wizards were free to create what they wished. Like all or most
LPs the following is also true:
- Wizards can extend the game
- Code is dynamic allowing for on the fly changes
- Everything in the game is an object
- Everything is written in LPC and compiled when loaded
- Commands are defined by objects
- Rooms are special objects that other objects interact with
- Objects can access a "heart beat" for time based interaction
- The object for the player is the most complex and defines most of
the commands available to people who login
- Players can become wizards and expand the game
- LPC is an interpreted language similar to C
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