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[help questing]
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| At some point, a player may wish to attempt solving quests, which |
| are tasks a player must complete given a vague set of clues. |
| Quests exist to mentally and physically challenge the player. |
| The point of solving them is to be considered for wizardhood, or |
| simply for fun. When a player solves a quest, he or she is given |
| a certain number of quest points, which depends on the difficulty |
| level of the quest. Currently, players need 284 quest points, in |
| addition to having attained level 19+16, to be considered for |
| wizardhood. Strong fighting and exploration skills are the keys |
| to successful questing. Go to the advance guild (s,3e,s from |
| the church) and type list to see the number of unsolved quests |
| you have. To get clues for each quest, type list 1, list 2, list 3, etc. |
| You may receive help from other players while questing, both |
| physical help fighting monsters, and help from other players with |
| clues. Players cannot expect help from wizards in solving a quest. |
| A wizard's player character is allowed to provide you with physical |
| help during questing, but cannot assist you in any way with solving |
| he clues. The rules outlined in help multiple also apply. This |
| forbids a player from doing things like killing off quest monsters |
| with one character, then logging on another character to finish the |
| quest. Violations of these rules will result in appropriate |
| punishment to everyone involved. |