[help monvalues]
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These monitor variables correspond to character values, i.e.
#hps# returns the number of current hit points. They are used
for customizing your combat monitor. For more information,
type 'help setmon'.
 
 
Symbols = Values

 
 
#hps#
= Hit Points
#mhp#
= Maximum Hit Points
#sps#
= Spell Points
#msp#
= Maximum Spell Points
#intox#
= Intox [Alcohol]
#soa#
= Soak [Drink]
#stu#
= Stuff [Food]
#inf#
= Infusion [Transfer]
#coins#
= Gold Coins
#exp#
= Experience Points
#ahp#
= Attacker's hit points [displayed as: AHP: x/10]
#al#
= Alignment [neutral, etc.]
#time#
= Current Mudtime [i.e. 12:34]
#ret#
= Carriage Return [new line]
 
Attributes are represented by putting # around each side of the
first three letters of the attrib; i.e. for magical aptitude,
one would just use #mag#.
 
For examples of these being used, type 'help monexamples'.