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[help monvalues]
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| These monitor variables correspond to character values, i.e. | |||
| #hps# returns the number of current hit points. They are used | |||
| for customizing your combat monitor. For more information, | |||
| type 'help setmon'. | |||
| Symbols = Values | |||
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#hps#
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= Hit Points |
#mhp#
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= Maximum Hit Points |
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#sps#
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= Spell Points |
#msp#
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= Maximum Spell Points |
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#intox#
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= Intox [Alcohol] |
#soa#
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= Soak [Drink] |
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#stu#
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= Stuff [Food] |
#inf#
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= Infusion [Transfer] |
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#coins#
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= Gold Coins |
#exp#
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= Experience Points |
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#ahp#
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= Attacker's hit points [displayed as: AHP: x/10] | ||
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#al#
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= Alignment [neutral, etc.] | ||
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#time#
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= Current Mudtime [i.e. 12:34] | ||
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#ret#
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= Carriage Return [new line] | ||
| Attributes are represented by putting # around each side of the | |||
| first three letters of the attrib; i.e. for magical aptitude, | |||
| one would just use #mag#. | |||
| For examples of these being used, type 'help monexamples'. | |||