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[Help Guilds]
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| A guild is an association of individuals (sometimes of | |||
| various races or creeds) who have banded together to foster | |||
| their self interest. Upon joining a guild, you agree to obey | |||
| and abide by the laws, limitations, and enhanced abilities | |||
| set by that guild. | |||
| As each guild is unique in its requirements, you should | |||
| investigate each guild carefully before you decide which guild | |||
| suits the personality of your character. Some questions you | |||
| might ask of those already in a guild might be how the guild | |||
| leadership is structured, or how the guild will benefit you | |||
| in your advancement in the realm of Nirvana. You might wish | |||
| to know how the guild feels about Pk, or perhaps what 'special' | |||
| abilities you might one day gain by advancing in that | |||
| particular guild. You should also be prepared to explain what | |||
| you will bring to the guild as a member. | |||
| Once joined, most guilds require a severe experience | |||
| penalty for leaving, so make your decision with care and | |||
| consideration. | |||
| Consider that each guild will have both advantages and | |||
| disadvantages. Most guilds are intentionaly designed with | |||
| some drawbacks which balance the special abilities, spells, | |||
| or attributes granted to the members. Ask lots of questions. | |||
| Be respectful of a guild's members... and keep guild information | |||
| confidential. Once you join a guild, try to role-play your | |||
| character to fit the theme of the guild you selected. | |||
| Note: If you see [Beta] next to the name of any guild, | |||
| that means the guild is currently in Testing, and | |||
| isn't currently open to the public. | |||